Not many PS3 games make use of this SIXAXIS motion-sensing performance. In most games it creates looks in, it sounds tacked on and random, as though it had been an afterthought (grenade throwing in Uncharted: Drake’s Fortune, I am looking at you). Luckily, thatgamecompany, just like they did with flOw, demonstrates within their latest outing the operation can actually be executed correctly if care is obtained. The sport, Flower, not just successfully uses the SIXAXIS motion-sensing abilities but which makes it quite fun too.
Flower is an easy game using a straightforward — albeit somewhat odd — notion. Each degree of this match is a”fantasy” of blossom on a windowsill in an unidentified metropolis. In every dream, you command the end at a field by leaning the SIXAXIS (or DualShock 3, if that is more your thing) and gather blossom petals by flying closed blossoms. If you fly over a closed blossom, it is going to bloom along with the accumulated petal becomes a part of a cloud of petals which are always carried in the end you control. The more flowers you cause to blossom, the more colour and lifestyle you restore into the planet, thus inducing more blossoms to sprout and formerly inaccessible areas to open. Additionally, as soon as a flower blooms, it is going to exude a note of a few of those tools, thus creating the gameplay a sign more musical (and for all those with a DualShock 3, the corresponding rumble for every flowering blossom is rather satisfying).
This simplicity might not be for many players, but for those willing to give it an opportunity, they will find a treat: powerful use of this SIXAXIS. Control of this end is something which becomes instinctive only minutes after enjoying, and employing the PS3’s analogue switches to command wind-speed is very useful — that’s if you are using the proper button (I discovered R2 are the ideal choice since I believed its trigger-like nature enabled me to control the degree of the end, but I have discovered an analogue stick can have the same desirable result ). Manoeuvring via tilt is a bit”floaty”, but only enough that it seems like a natural part of becoming the end. I had immense fun looping across the amounts, zig-zagging this manner and that turning in mid-flight simply to enjoy the huge cloud of vibrant petals I’d accumulated.
Do not get me wrong, I loved flying around as though I had some sort of happy-go-lucky end soul, and I don’t regret my time using Flower, however, the mechanic feels as though it may go much farther. Not to be utilized for exact flight within an aerial battle type of sport, but I can easily imagine it being used in some type of travel mechanics. Perhaps in a Zelda sort sport, by way of instance, for the participant to progress within large stretches of sports room readily, they could trigger a levitation skill that would serve in precisely the exact same manner as Flower’s end control (possibly even controlling the end to lift the protagonist). The beauty of it is that just 1 button will be required for wind speed controller (again, I urge a trigger type button such as R2 or L2, however a customizable button strategy would be greatest ). Following that, the flight controller is controlled by tilt, and so all the additional buttons and analogue sticks may be used for different ways. This could cause flight battle and so on, or perhaps just having the ability to use essential items and skills during flight. This flight may also allow for complex vertical surroundings to explore also. Granted, this entire idea is not anything new, however, the flight is completed nicely in Flower I can not help but consider it being adapted into other genres.
I guess what I am actually getting at is that flight at Flower was enjoyable, and that I would not mind doing it. Whether this is through precisely the exact same mechanic at a brand new game or some type of further Flower degrees via DLC (ideally thatgamecompany hears me about this one)I would be highly interested to perform a little more. I know that I could always only boot the game up and play, but something new is always exciting. The blossom itself might have become the ideal length for what it was, but it is nowhere close to time to shut the curtain on its own flight mechanic.
If after playing this game you are interested in some real flowers, then have a look around!